Research items
Stock Parts
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
| Capacitor Capacitor |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build or upgrade certain machines. |
| Description |
| A basic capacitor used in the construction of a variety of devices. |
|}
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
![]() Advanced Capacitor |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build or upgrade certain machines. |
| Description |
| An advanced capacitor used in the construction of a variety of devices. |
|}
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
![]() Super Capacitor |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build or upgrade certain machines. |
| Description |
| A super-high capacity capacitor used in the construction of a variety of devices. |
|}
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
![]() Quadratic Capacitor |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build or upgrade certain machines. |
| Description |
| An extremely high capacity capacitor used in the construction of a variety of devices. |
|}
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
![]() Scanning Module |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build or upgrade certain machines. |
| Description |
| A compact scanning module used in the construction of certain devices. |
|}
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
![]() Advanced Scanning Module |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build or upgrade certain machines. |
| Description |
| A compact, high resolution scanning module used in the construction of certain devices. |
|}
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
![]() Phasic Scanning Module |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build or upgrade certain machines. |
| Description |
| A compact, high resolution phasic scanning module used in the construction of certain devices. |
|}
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
![]() Triphasic Scanning Module |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build or upgrade certain machines. |
| Description |
| A compact, high resolution triphasic scanning module used in the construction of certain devices. |
|}
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
![]() Micro Manipulator |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build or upgrade certain machines. |
| Description |
| A tiny manipulator used in the construction of certain devices. A better manipulator inside of a machine increases its speed. |
|}
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
![]() Nano Manipulator |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build or upgrade certain machines. |
| Description |
| A tiny, advanced manipulator used in the construction of certain devices. A better manipulator inside of a machine increases its speed. |
|}
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
![]() Pico Manipulator |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build or upgrade certain machines. |
| Description |
| A tiny, very precise manipulator used in the construction of certain devices. A better manipulator inside of a machine increases its speed. |
|}
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
![]() Femto Manipulator |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build or upgrade certain machines. |
| Description |
| A tiny, extremely precise manipulator used in the construction of certain devices. A better manipulator inside of a machine increases its speed. |
|}
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
| Micro-Laser Micro-Laser |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build or upgrade certain machines. |
| Description |
| A tiny laser used in certain devices. A better laser inside a machine increases its efficiency. |
|}
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
![]() High-Power Micro-Laser |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build or upgrade certain machines. |
| Description |
| A tiny, high power laser used in certain devices. A better laser inside a machine increases its efficiency. |
|}
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
![]() Ultra-High-Power Micro-Laser |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build or upgrade certain machines. |
| Description |
| A tiny, ultra-high-power laser used in certain devices. A better laser inside a machine increases its efficiency. |
|}
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
![]() Quad-Ultra Micro-Laser |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build or upgrade certain machines. |
| Description |
| A tiny, quad-ultra-high-power laser used in certain devices. A better laser inside a machine increases its efficiency. |
|}
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
| Matter Bin Matter Bin |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build or upgrade certain machines. |
| Description |
| A container for holding compressed matter used for production. A better matter bin in a machine increases its material storage space. |
|}
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
![]() Advanced Matter Bin |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build or upgrade certain machines. |
| Description |
| A large container for holding compressed matter used for production. A better matter bin in a machine increases its material storage space. |
|}
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
![]() Super Matter Bin |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build or upgrade certain machines. |
| Description |
| A very large container for holding compressed matter used for production. A better matter bin in a machine increases its material storage space. |
|}
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
![]() Bluespace Matter Bin |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build or upgrade certain machines. |
| Description |
| A bluespace container for holding compressed matter used for production. A better matter bin in a machine increases its material storage space. |
|}
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
![]() Subspace Treatment Disk |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build telecommunications machines. |
| Description |
| A compact micro-machine capable of stretching out hyper-compressed radio waves. |
|}
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
![]() Subspace Ansible |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build telecommunications machines. |
| Description |
| A compact module capable of sensing extradimensional activity. |
|}
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
![]() Hyperwave Filter |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build telecommunications machines. |
| Description |
| A tiny device capable of filtering and converting super-intense radio waves. |
|}
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
![]() Subspace Amplifier |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build telecommunications machines. |
| Description |
| A compact micro-machine capable of amplifying weak subspace transmissions. |
|}
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
![]() Subspace Wavelength Analyzer |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build telecommunications machines. |
| Description |
| A sophisticated analyzer capable of analyzing cryptic subspace wavelengths. |
|}
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
![]() Ansible Crystal |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build telecommunications machines. |
| Description |
| A crystal made from pure glass used to transmit laser databursts to subspace. |
|}
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
![]() Subspace Transmitter |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build telecommunications machines. |
| Description |
| A large piece of equipment used to open a window into the subspace dimension. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Alien Alloy |
Found in: Protolathe Used for: Building advanced-looking walls. Strategy: Use it to make floor tiles or walls. |
| Description |
| This is the same material abductor ships are made of. Pimp out science with these! |
|}
Power Designs
{| style="border:1px solid #CCCCEE;" cellpadding="0" cellspacing="0"
|
| Basic Power Cell Basic Power Cell |
Found in: Protolathe Used for: Machine construction Strategy: Use it to build or upgrade certain machines. |
| Description |
| A basic power cell used in the construction of a variety of devices. |
|}
Mining Designs
{| style="border:1px solid #f2dca6;" cellpadding="0" cellspacing="0"
|
![]() Upgraded Resonator |
Found in: Mining Vendor Used for: Mining Strategy: Use it to mine. |
| Description |
| Like a normal resonator, it will create fields that will blow up after a bit, destroying rock under it; this version can hold 5 fields at a time instead of 3. |
|}
{| style="border:1px solid #f2dca6;" cellpadding="0" cellspacing="0"
|
![]() Sonic Jackhammer |
Found in: Cargo Protolathe Used for: Mining, B&E Strategy: Use it to mine, or to break into any secure area. |
| Description |
| Cracks rocks with sonic blasts. |
|}
{| style="border:1px solid #f2dca6;" cellpadding="0" cellspacing="0"
|
![]() Mining Drill |
Found in: Cargo Protolathe Used for: Mining Strategy: Use it to mine or dig sand. |
| Description |
| My drill is.. My soul! |
|}
{| style="border:1px solid #f2dca6;" cellpadding="0" cellspacing="0"
|
![]() Diamond Mining Drill |
Found in: Cargo Protolathe Used for: Mining Strategy: Use it to mine or dig sand. |
| Description |
| Your drill is the drill that will pierce the Heavens! |
|}
{| style="border:1px solid #f2dca6;" cellpadding="0" cellspacing="0"
|
| Plasma Cutter Plasma Cutter |
Found in: Cargo Protolathe Used for: Mining, unwelding walls. Strategy: Use it to mine. Also works in place of a welder for cutting open walls, and doesn't require eye protection! |
| Description |
| A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff. Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals brute damage, which means that it is still effective for fighting Ash Drakes and other various Megafauna. |
|}
{| style="border:1px solid #f2dca6;" cellpadding="0" cellspacing="0"
|
| Description |
| Basically, the plasma cutter, but with longer range, higher damage, bigger charge and a better look! Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals brute damage, which means that it is still effective for fighting Ash Drakes and other various Megafauna. |
|}
{| style="border:1px solid #f2dca6;" cellpadding="0" cellspacing="0"
|
| Kinetic Accelerator Range Modkit Kinetic Accelerator Range Modkit |
Found in: Cargo Protolathe, Mining Vendor Used for: Upgrading Kinetic Accelerators Strategy: Use it on any Kinetic Accelerator |
| Description |
| Upgrading a Kinetic Accelerator with this will increase its range by 1. |
|}
{| style="border:1px solid #f2dca6;" cellpadding="0" cellspacing="0"
|
| Kinetic Accelerator Damage Modkit Kinetic Accelerator Damage Modkit |
Found in: Cargo Protolathe, Mining Vendor Used for: Upgrading Kinetic Accelerators Strategy: Use it on any Kinetic Accelerator |
| Description |
| Upgrading a Kinetic Accelerator with this will increase its damage by 10. |
|}
{| style="border:1px solid #f2dca6;" cellpadding="0" cellspacing="0"
|
| Kinetic Accelerator Cooldown Modkit Kinetic Accelerator Cooldown Modkit |
Found in: Cargo Protolathe, Mining Vendor Used for: Upgrading Kinetic Accelerators Strategy: Use it on any Kinetic Accelerator |
| Description |
| Upgrading a Kinetic Accelerator with this will reduce its cooldown by 0.25 seconds. |
|}
{| style="border:1px solid #f2dca6;" cellpadding="0" cellspacing="0"
|
| Kinetic Accelerator Mining AoE Modkit Kinetic Accelerator Mining AoE Modkit |
Found in: Cargo Protolathe, Mining Vendor Used for: Upgrading Kinetic Accelerators Strategy: Use it on any Kinetic Accelerator |
| Description |
| Upgrading a Kinetic Accelerator with this will make the explosion dig in a 3x3 area around the target. It won't do any AoE damage to mobs. |
|}
{| style="border:1px solid #f2dca6;" cellpadding="0" cellspacing="0"
|
| Kinetic Accelerator Trigger Guard Modkit Kinetic Accelerator Trigger Guard Modkit |
Found in: Cargo Protolathe, Mining Vendor Used for: Upgrading Kinetic Accelerators Strategy: Use it on any Kinetic Accelerator |
| Description |
| Upgrading a Kinetic Accelerator with this will allow races that can't normally use guns to use it. |
|}
Medical Designs
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Man-Machine Interface |
Found in: Medical and RnD Protolathes, ExoFab, Robotics Lab Used for: Creating cyborgs or talking with the bodyless Strategy: Guide to robotics |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Positronic Brain |
Found in: Medical and RnD Protolathes, ExoFab Used for: Creating a brain for cyborgs, mechs and AIs. Strategy: Wait for it to activate, then put it wherever you would put an MMI. |
| Description |
| This artificial brain can be possessed by the dead, making it an alternative to getting someone's brain to operate cyborg shells, mechs or AI cores. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Health Analyzer |
Found in: Medical Protolathe Used for: Determining the patient's damage. Strategy: Use it on your patient and see readings. |
| Description |
| Whip this out and use it on someone to see a summary of their condition. You can switch between health and reagent scanner modes. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Advanced Health Analyzer |
Found in: Medical Protolathe, CMO's locker Used for: Determining the patient's damage. Strategy: Use it on your patient and see readings. |
| Description |
| This baby detects more types of damage and gives better readings, for example on viruses. |
|} {| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Mass Spectrometer |
Found in: No longer exists in game. Used for: Analyzing reagents in blood samples. Strategy: Put a syringe of blood in it. |
| Description |
| This device will read blood samples and inform you of which reagents are contained inside. Usually outclassed by the health analyzer, since it can scan reagents without requiring lengthy injections. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Bluespace Beaker |
Found in: Medical Protolathe Used for: Containing reagents Strategy: Use it to contain large quantities of reagents; useful for grenades. |
| Description |
| A bluespace-enhanced beaker which can store 300u of any reagent. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
| Description |
| A cryostasis beaker that allows for chemical storage without causing reactions. Can hold up to 50 units. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Piercing Syringe |
Found in: Medical Protolathe Used for: Syringe guns. Strategy: Put it on a syringe gun, shoot it at armored victims. |
| Description |
| A diamond-tipped syringe that will pierce through anything that would stop a normal syringe when shot by a syringe guns. It only holds 10 units. |
|}
|
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Bluespace Bodybag |
Found in: Medical Protolathe Used for: Holding bodies. Strategy: Load tons of |
| Description |
| Works like a normal bodybag, but can hold up to 15 bodies instead of the usual 2. It can also be folded while containing something, allowing the user to pocket several mobs. To fold it, click-drag the bodybag onto your sprite. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
| Plasmaman Jumpsuit Refill Plasmaman Jumpsuit Refill |
Found in: All Protolathes Used for: Refilling plasmaman jumpsuits. Strategy: Use it on a plasmaman jumpsuit. |
| Description |
| Refills the plasmaman jumpsuit's autoextinguisher. |
|}
Implants
In general: All head implants have a chance to stun the user if hit by EMP - arm implants will simply retract.
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Welding Shield Implant |
Found in: Medical Protolathe, ExoFab Used for: Protecting eyes from welders and flashes. Strategy: Implant it via surgery, on the eyes. |
| Description |
| This implant will protect the user from flashes (including the flash part of flashbangs) and prevents welding blindness. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Breathing Tube Implant |
Found in: Medical Protolathe, ExoFab Used for: Allowing use of internals. Strategy: Implant it via surgery, on the mouth. |
| Description |
| This implant will allow the user to use gas tanks for internals, even if he is not wearing a mask. If exposed to EMP, it has a chance to suffocate the user. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
Toolset Arm Implant |
Found in: Medical Protolathe, ExoFab Used for: Having tools always at hand. Strategy: Implant it via surgery, on an arm. Use a screwdriver on it to change its arm slot between left and right. |
| Description |
| This implant will allow the user to extend and retract any tool from its hand. When emagged it also adds a knife to the available tools. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
Surgical Arm Implant |
Found in: Medical Protolathe, ExoFab Used for: Having surgical tools always at hand. Strategy: Implant it via surgery, on an arm. Use a screwdriver on it to change its arm slot between left and right. |
| Description |
| This implant will allow the user to extend and retract any surgical tool from their arm. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Medical HUD Implant |
Found in: Medical Protolathe, ExoFab Used for: Having the Medical HUD. Strategy: Implant it via surgery, on the eyes. |
| Description |
| This implant will show healthbars above living creatures, informing the user of their health status. Click here for an overview of what the symbols mean. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Security HUD Implant |
Found in: Medical Protolathe, ExoFab Used for: Having the Security HUD. Strategy: Implant it via surgery, on the eyes. |
| Description |
| This implant will show job icons, arrest status and mindshield/tracking implant status above crewmembers. It also allows you to set the arrest status of crewmembers you examine. Click here for an overview of what the symbols mean. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() X-Ray Implant |
Found in: Medical Protolathe, ExoFab Used for: Seeing over walls. Strategy: Implant it via surgery, on the eyes. |
| Description |
| This implant will give the user full x-ray vision, ignoring line of sight restrictions. It will also give night vision. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Thermals Implant |
Found in: Medical Protolathe, ExoFab Used for: Seeing living beings over walls. Strategy: Implant it via surgery, on the eyes. |
| Description |
| This implant will give the user thermal vision, showing living beings even when not in line of sight. It will also give night vision, but increases vulnerability to bright lights. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Luminescent Eyes |
Found in: Medical Protolathe, ExoFab Used for: Being the glowy eyed special snowflake you always dreamed of. Strategy: Implant it via surgery, on the eyes. |
| Description |
| This implant lets your eyes emit a cone of bright light. You can even change the color! |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Anti-Drop Implant |
Found in: Medical Protolathe, ExoFab Used for: Not dropping items. Strategy: Implant it via surgery, on the head. |
| Description |
| This implant will allow the user to tighten their grip on command, basically making any item they're holding in their active hand unremovable by any means but amputation. It can be deactivated at will. If the user is hit by EMP, it has a chance to toss the held item. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() CNS Rebooter Implant |
Found in: Medical Protolathe, ExoFab Used for: Limiting stuns. Strategy: Implant it via surgery, on the head. |
| Description |
| This implant will reboot the Central Nervous System of the user in case of stuns, reducing the duration of stuns to a maximum of four seconds. If hit by EMP, the user will get stunned longer. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Nutriment Pump Implant |
Found in: Medical Protolathe, ExoFab Used for: Preventing starvation, replacing stomach. Strategy: Implant it via surgery, on the chest. |
| Description |
| This implant will give enough nutrition to the user to prevent falling below the "starving" level. If hit by EMP, poisons the user. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Nutriment Pump Implant PLUS |
Found in: Medical Protolathe, ExoFab Used for: Staying well fed, replacing stomach. Strategy: Implant it via surgery, on the chest. |
| Description |
| This implant will give enough nutrition to the user to prevent falling below the "hungry" level. If hit by EMP, poisons the user. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Reviver Implant |
Found in: Medical Protolathe, ExoFab Used for: Staying alive. Strategy: Implant it via surgery, on the chest. |
| Description |
| This implant will heal you whenever you fall into critical health status; it will go on cooldown after each revival. If hit by EMP, has the chance to cause a heart attack. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Thrusters Set Implant |
Found in: Medical Protolathe, ExoFab Used for: Moving in zero gravity. Strategy: Implant it via surgery, on the chest. |
| Description |
| This implant will work like a normal jetpack, but it will take air from the environiment if there is any, and cannot stabilize. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Implanter |
Found in: Medical Protolathe Used for: Injecting implants. Strategy: Use it on an implant case, then on the person you want to implant. |
| Description |
| This can load any implant that is stored on an implant case, such as mindshield implants, tracking implants, traitor implants, and so on. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
| Implant Case Implant Case |
Found in: Medical Protolathe Used for: Storing implants. Strategy: Put an implant in it. |
| Description |
| This case can store injectable implants from loaded implanters. It can also be used during surgery to extract implants (for example mindshields). |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Sad Trombone Implant Case |
Found in: Medical Protolathe Used for: Clowning around. Strategy: Implant it with an implanter, wait until you die, be commiserated by a trombone. |
| Description |
| This implant makes the sad trombone sound when the user dies. Clowns start with this. |
|}
Electronics
{| style="border:1px solid #FFDD66;" cellpadding="0" cellspacing="0"
|
![]() Component Design Disk |
Found in: RnD Protolathe Used for: Research Strategy: Save designs on this disk for use with an unsynced protolathe or autolathe. Obsolete since the introduction of techwebs. |
| Description |
| A disk for storing device design data for construction in lathes. Obsolete since the introduction of techwebs. |
|}
{| style="border:1px solid #FFDD66;" cellpadding="0" cellspacing="0"
|
![]() Technology Disk |
Found in: RnD Protolathe Used for: Research Strategy: Store research levels on the disk for safe keeping or to set up a new research server. |
| Description |
| A disk for storing technology data for further research. Obsolete since the introduction of techwebs. |
|}
{| style="border:1px solid #FFDD66;" cellpadding="0" cellspacing="0"
|
![]() Plant Data Disk |
Found in: Service Protolathe, Botany Used for: Botany. Strategy: Store plant traits on it with the Plant DNA Manipulator. |
| Description |
| A disk for storing plant data, that can be applied to othe plants. |
|}
{| style="border:1px solid #FFDD66;" cellpadding="0" cellspacing="0"
|
![]() IntelliCard |
Found in: RnD Protolathe, Bridge, Tech Storage, Research Director's Office Used for: Strategy: Use it on the AI's core to download it onto the IntelliCard. |
| Description |
| Also known as an IntelliCard AI Transportation System. A functional AI is a possible Traitor objective. |
|}
{| style="border:1px solid #FFDD66;" cellpadding="0" cellspacing="0"
|
![]() Personal AI Device |
Found in: All Protolathes, Dormitory, Research Director's Office, Derelict Shuttle Used for: Downloading your new best friend! Strategy: Use it in your hand to open the interface, load personalities and wait for a pAI personality to become available. |
| Description |
| This is a personal AI device. You can download a personal AI from an online pAI server, if someone has decided to play one. pAI's are chosen from dead players. |
|}
Bluespace Designs
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Bag of Holding |
Found in: RnD Protolathe Used for: Holding items usually too large to fit in backpacks, such as backpacks. Strategy: This item holds bulkier items, including normal backpacks. Must be crafted together with a bluespace anomaly core to function (with crafting menu WARNING: The fabric of Bluespace is fragile. Attempting to put a Bag of Holding inside another Bag of Holding will create |
| Description |
| A backpack that opens into a localized pocket of bluespace. It should be noted that using any form of teleportation while wearing one will cause you to be teleported randomly and unsafely instead. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Mining Satchel of Holding |
Found in: Cargo Protolathe Used for: Holding large quantities of raw ore. Strategy: Use it to bypass the need for ore boxes. |
| Description |
| Works like a normal mining satchel, but it has no ore limit. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
Tracking Beacon |
Found in: RnD/Engineering/Cargo/Security Protolathe, key locations around the station Used for: Teleportation Strategy: Place it somewhere and use the teleporter hub to teleport to it. |
| Description |
| A beacon used by the Teleporter. They can be moved around, meaning you can change the location of where the teleporter goes! This can have several sneaky applications. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
| Global Positioning System Global Positioning System |
Found in: RnD/Engineering/Cargo Protolathe, Mining, various storage areas Used for: Finding out where in space you are. Strategy: Keep one on you when exploring space. |
| Description |
| Transmits the universal coordinates to other GPS devices. The name incorrectly suggests that it tracks position on a planet, when in reality, it does not. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
| Bluespace Crystal Bluespace Crystal |
Found in: Lavaland, RnD Protolathe, Xenobiology, Teleporter machinery Used for: Research, upgrading the Telepad Strategy: Guide to telescience |
| Description |
| A bluespace crystal with mystical properties. When crushed in your hand it will teleport you a short distance. When thrown at someone it will make them teleport as well. Can be placed into the Telepad Control Console to upgrade the power of the Telepad. You can create bluespace crystals through Bluespace Slimes, or you can create synthetic ones through research. They are also found on Lavaland. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Desynchronizer |
Found in: RnD Protolathe Used for: Desyncing the user from spacetime Strategy: Use it to become incorporeal (but immobile) while it lasts. |
| Description |
| When used in hand it effectively makes you immortal and invisible, but unable to move. The effect can be ended early, and has a maximum duration of five minutes. Useful for surviving the escape shuttle. Requires the Unregulated Bluespace techweb node, which requires illegal technology. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Quantum Spin Inverter |
Found in: RnD Protolathe Used for: Swapping locations Strategy: Hide its connected twin in a safe spot for a quick getaway. |
| Description |
| The Quantum Spin Inverter can form a link with another QSI by using it on it. When linked |
|}
Equipment
{| style="border:1px solid #FFDD66;" cellpadding="0" cellspacing="0"
|
![]() Welding Gas Mask |
Found in: RnD/Engineering Protolathe Used for: Shielding your eyes from bright lights while still functioning as a gas mask Strategy: Wearing it allows you to use internals and a welding mask without having to change your hat. You can drink and eat with this on, without interrupting internals. |
| Description |
| A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd. |
|}
{| style="border:1px solid #FFDD66;" cellpadding="0" cellspacing="0"
|
| Health Scanner HUD Health Scanner HUD |
Found in: Medical Protolathe Used for: Seeing the health status of creatures. Strategy: Wearing it shows you healthbars for any living being in sight. |
| Description |
| These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites. |
|}
{| style="border:1px solid #FFDD66;" cellpadding="0" cellspacing="0"
|
| Security HUD Security HUD |
Found in: Security Protolathe Used for: Seeing the job of crewmembers. Strategy: Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight. |
| Description |
| These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant. |
|}
{| style="border:1px solid #FFDD66;" cellpadding="0" cellspacing="0"
|
![]() Diagnostic HUD |
Found in: RnD Protolathe Used for: Seeing the status of silicons. Strategy: Wearing it shows you the health and power of silicons in sight. |
| Description |
| These glasses can give a detailed reading of integrity and power of nearby robotic entities. |
|}
{| style="border:1px solid #FFDD66;" cellpadding="0" cellspacing="0"
|
| Optical Meson Scanners Optical Meson Scanners |
Found in: Cargo/Engineering Protolathe, Mining, Engineering Used for: Seeing wall layouts. Strategy: Use these to check for breaches or secret rooms. |
| Description |
| Wearing these will let you see walls and floors outside of your line of sight. |
|}
{| style="border:1px solid #FFDD66;" cellpadding="0" cellspacing="0"
|
![]() Science Goggles |
Found in: RnD Protolathe, Chemistry Used for: Analyzing items and machines, checking chemicals at a glance. Strategy: Use these when you want to know how valuable an item is when analyzed, or when doing chemistry. |
| Description |
| These glasses will show you the research values of items by examining them; they will also show which parts are inside of machinery, and will give a detailed readout of chems inside containers. |
|}
{| style="border:1px solid #FFDD66;" cellpadding="0" cellspacing="0"
|
![]() Optical T-Ray Scanners |
Found in: Engineering Protolathe, Engineering Used for: Looking at wiring and piping under tiles. Strategy: Use them when you want to see how the station is wired without deflooring everything. |
| Description |
| These glasses will pulse T-Rays, showing you what's under floor tiles. |
|}
{| style="border:1px solid #FFDD66;" cellpadding="0" cellspacing="0"
|
![]() Engineering Scanner Goggles |
Found in: Engineering Protolathe, Engineering Used for: Anything mesons and T-Rays can do Strategy: Use them when repairing station damage. |
| Description |
| These goggles have both a meson and T-Ray function; use the active button on your HUD to switch modes. |
|}
{| style="border:1px solid #FFDD66;" cellpadding="0" cellspacing="0"
|
![]() Night Vision Health Scanner HUD |
Found in: Medical Protolathe Used for: Seeing the health status of creatures, in the darkness. Strategy: Wearing it shows you healthbars for any living being in sight, and will see in the dark. |
| Description |
| These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites. It can also see through darkness. |
|}
{| style="border:1px solid #FFDD66;" cellpadding="0" cellspacing="0"
|
![]() Night Vision Security HUD |
Found in: Security Protolathe Used for: Seeing the job of crewmembers, in the darkness. Strategy: Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight, and will see in the dark. |
| Description |
| These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant. It can also see through darkness. |
|}
{| style="border:1px solid #FFDD66;" cellpadding="0" cellspacing="0"
|
![]() Night Vision Diagnostic HUD |
Found in: RnD Protolathe Used for: Seeing the status of silicons, in the darkness. Strategy: Wearing it shows you the health and power of silicons in sight, and will see in the dark. |
| Description |
| These glasses can give a detailed reading of integrity and power of nearby robotic entities. It can also see through darkness. |
|}
{| style="border:1px solid #FFDD66;" cellpadding="0" cellspacing="0"
|
| Night Vision Optical Meson Scanners Night Vision Optical Meson Scanners |
Found in: Cargo/Engineering Protolathe Used for: Seeing wall layouts, in the darkness. Strategy: Use these to check for breaches or secret rooms. Also useful for miners. |
| Description |
| Wearing these will let you see walls and floors outside of your line of sight. Also lets you see through darkness. |
|}
{| style="border:1px solid #FFDD66;" cellpadding="0" cellspacing="0"
|
![]() Portable Seed Extractor |
Found in: Service Protolathe Used for: Botany. Strategy: Store plants in it like a plant bag. Extract seeds with right-click menu. |
| Description |
| This is a portable but less efficient version of the stationary seed extractor. Creates one seed per plant. |
|}
{| style="border:1px solid #FFDD66;" cellpadding="0" cellspacing="0"
|
| Magnetic Boots Magnetic Boots |
Found in: Engineering Protolathe, EVA Storage Used for: Moving in no gravity or strong wind. Strategy: Activate them when on low gravity. |
| Description |
| These heavy boots will let you walk when others must float; they will slow you down if you activate them while gravity is still on, but they'll prevent slipping and space wind. |
|}
{| style="border:1px solid #FFDD66;" cellpadding="0" cellspacing="0"
|
![]() Advanced Mop |
Found in: Service Protolathe Used for: Cleaning. Strategy: Wet it them use it on dirty floor. |
| Description |
| An upgraded version of the janitor's mop, it is faster and holds more water. Can be activated in-hand to generate its own water for free. |
|}
{| style="border:1px solid #FFDD66;" cellpadding="0" cellspacing="0"
|
![]() Trashbag of Holding |
Found in: Service Protolathe Used for: Storing trash or small items. Strategy: Put trash in it. |
| Description |
| An upgraded version of the janitor's trashbag, holds much more trash. |
|}
{| style="border:1px solid #FFDD66;" cellpadding="0" cellspacing="0"
|
![]() Floor Buffer Upgrade |
Found in: Service Protolathe Used for: Upgrading the janicart. Strategy: Use it on the janitor's pimpin' ride. |
| Description |
| When applied to the janitor's cart, it will instantly clean any floor it passes over, much like janiborgs. |
|}
{| style="border:1px solid #FFDD66;" cellpadding="0" cellspacing="0"
|
![]() Holographic Sign Projector |
Found in: Service Protolathe Used for: Signaling wet floors. Strategy: Use it near wet floors to warn people. |
| Description |
| When used on the ground it will project a holographic "walk" sign, warning people of wet floors. |
|}
{| style="border:1px solid #FFDD66;" cellpadding="0" cellspacing="0"
|
![]() Experimental Welding Tool |
Found in: RnD/Engineering Protolathe Used for: Welding. Strategy: Use it in place of a normal welder. |
| Description |
| This prototype welder regenerates fuel over time, and welds extremely quickly compared to normal ones. It is also less harmful to the eyes. |
|}
{| style="border:1px solid #FFDD66;" cellpadding="0" cellspacing="0"
|
![]() Reactive Armor Shell |
Found in: RnD Protolathe Used for: Shell for making a reactive armor Strategy: Insert an anomaly core (not raw), either from neutralised anomalies or from anomaly core production. |
| Description |
Turns into a different type of reactive armor depending on anomaly core used on it. Raw anomaly cores won't work. Default is stealth armor when a core has no special armor type.
|
|}
Weapons
{| style="border:1px solid #ff9999;" cellpadding="0" cellspacing="0"
|
![]() Test Range Firing Pin |
Found in: Security Protolathe Used for: Testing guns. Strategy: Use it on guns you want to try out in the testing range, or emag it to make it work like a normal pin. |
| Description |
| A region-locked pin that will only fire the gun if you're in the test range. |
|}
{| style="border:1px solid #ff9999;" cellpadding="0" cellspacing="0"
|
![]() Mindshield Firing Pin |
Found in: Security Protolathe Used for: Shooting guns without fear of them being used against you. Strategy: Use it on guns for security. Stops revs, traitors, cultists, and anyone without a mindshield implant from firing them. |
| Description |
| A special pin that will check for a mindshield implant before firing. |
|}
{| style="border:1px solid #ff9999;" cellpadding="0" cellspacing="0"
|
![]() Large Grenade Casing |
Found in: Medical/Security Protolathe Used for: Grenade construction Strategy: Insert a Silver Slime Core and some Plasma and you have a instant party grenade! |
| Description |
| Makes it possible to use Slime Cores and Bluespace Beakers in grenades. Also spreads chemicals slightly farther than normal grenades. |
|}
{| style="border:1px solid #ff9999;" cellpadding="0" cellspacing="0"
|
![]() Advanced Release Grenade |
Found in: Medical/Security Protolathe Used for: Grenade construction Strategy: Use it to lube a hallway for a long, long time. |
| Description |
| This grenade, instead of mixing two whole beakers, mixes them a few units at a time, basically having a multi-use grenade. It will keep going until it is out of reagents. To configure the amount mixed each time, use a multitool on a completed grenade. |
|}
{| style="border:1px solid #ff9999;" cellpadding="0" cellspacing="0"
|
![]() Pyro Grenade |
Found in: Medical/Security Protolathe Used for: Grenade construction Strategy: Use it with stabilized explosive mixes. |
| Description |
| This grenade works like a normal one, but will add 500 degrees to the chemicals' temperature. |
|}
{| style="border:1px solid #ff9999;" cellpadding="0" cellspacing="0"
|
![]() Cryo Grenade |
Found in: Medical/Security Protolathe Used for: Grenade construction Strategy: Use it with water smoke? |
| Description |
| This grenade works like a normal one, but will cool chemicals by 100°K on reaction. Rarely ever seen. |
|}
{| style="border:1px solid #ff9999;" cellpadding="0" cellspacing="0"
|
![]() Floral Somatoray |
Found in: Service Protolathe Used for: Botany Strategy: Mutate plant genes or yield rate easily. |
| Description |
Has several modes:
Fire at a growing (not yet harvested) plant to use (shoot behind it). When the gun is fully charged you can also click directly on a plant tray in melee range to "lock in" which species you want the plant to be able to mutate into. |
|}
{| style="border:1px solid #ff9999;" cellpadding="0" cellspacing="0"
|
![]() Advanced Energy Gun |
Found in: Security Protolathe Used for: Combat. Strategy: Use it as a self-charging disabler/laser. |
| Description |
| This gun can switch between disabler and laser shots, and will charge by itself over time. Cannot be manually charged, though. Has a chance to irradiate the area if hit by an EMP. |
|}
{| style="border:1px solid #ff9999;" cellpadding="0" cellspacing="0"
|
![]() Tesla Revolver |
Found in: Security Protolathe Used for: Combat. Strategy: Use it to shock your enemies. |
| Description |
| This gun shoots a small energy ball that will shock nearby entities. This can be used to mess with Nanites or interrupt a heart attack. Insulated gloves and hardsuits will prevent shocks. |
|}
{| style="border:1px solid #ff9999;" cellpadding="0" cellspacing="0"
|
| Rapid Syringe Gun Rapid Syringe Gun |
Found in: Medical Protolathe Used for: Combat. Strategy: Load it with syringes, shoot at victims. |
| Description |
| This is an upgraded version of the Syringe Gun; it holds 6 syringes that can be shot without reloading. Requires illegal technology research. |
|}
{| style="border:1px solid #ff9999;" cellpadding="0" cellspacing="0"
|
![]() Temperature Gun |
Found in: Security Protolathe, Armory Used for: Combat. Strategy: Detaining traitors with energy swords/shields, slime containment. |
| Description |
| This gun can heat up or cool down targets, although it won't reach really dangerous levels unless you cool down someone in a hardsuit. This weapon is deceptively strong since the projectiles aren't blocked by eswords/eshields and can slow people down to a crawl. Slimes die to it in two to three hits. |
|}
{| style="border:1px solid #ff9999;" cellpadding="0" cellspacing="0"
|
![]() Decloner |
Found in: Security Protolathe Used for: Combat. Strategy: Use it on targets that might heal from normal wounds. |
| Description |
| This gun deals cellular damage instead of brute or burn; this type of damage is really hard to heal from and usually requires cryogenic treatment. |
|}
{| style="border:1px solid #ff9999;" cellpadding="0" cellspacing="0"
|
![]() Energy Crossbow |
Found in: Security Protolathe Used for: Combat. Strategy: Use it to stun and poison people. |
| Description |
| This crossbow is a larger version of the one traitors use. Works in the same way, needing to reload after each shot. |
|}
{| style="border:1px solid #ff9999;" cellpadding="0" cellspacing="0"
|
![]() Ion Carbine |
Found in: Security Protolathe Used for: Combat against silicons and mechs. Strategy: Use it to deal high damage to robotic entities. |
| Description |
| This carbine is a smaller version of security's Ion Rifle; it will cause a 3x3 ion blast on hit. Perfect for dealing with cyborgs, mechs, and closed lockers. |
|}
{| style="border:1px solid #ff9999;" cellpadding="0" cellspacing="0"
|
![]() Bluespace Wormhole Projector |
Found in: RnD Protolathe Used for: Teleporting around, B&E. Strategy: Use it to get into normally secure places by shooting through windows. |
| Description |
| This gun creates two linked portals when shooting walls; walking into or clicking on a portal will lead you to the other one. Must be loaded with a bluespace anomaly core to function. |
|}
{| style="border:1px solid #ff9999;" cellpadding="0" cellspacing="0"
|
![]() One-point Bluespace-Gravitational Manipulator |
Found in: RnD Protolathe Used for: Knocking things around. Strategy: Use it to create confusion, or to knock people into space. |
| Description |
| This gun has three modes: pull, push or chaos. Push will push things away from the target point, pull will do the opposite, and chaos will pull and push things randomly. Must be loaded with a gravitational anomaly core to function. |
|}
{| style="border:1px solid #ff9999;" cellpadding="0" cellspacing="0"
|
![]() X-Ray Laser Gun |
Found in: Security Protolathe Used for: Shooting beyond walls. Strategy: Use it to kill things from beyond walls. |
| Description |
| This advanced gun will pierce walls, but will stop at the first target it hits. Also deals heavy radiation damage. |
|}
{| style="border:1px solid #ff9999;" cellpadding="0" cellspacing="0"
|
![]() Beam Marksman Rifle |
Found in: Security Protolathe Used for: Killing people dead from far away. Strategy: For long-range killing when collateral damage is no concern. |
| Description |
| This large rifle comes with a built-in zoom and charges up devastating shots that deal 60 burn damage. Everyone in a radius around the impact will be knocked down and set on fire as well. The beam passes through windows and damages structures. |
|}
{| style="border:1px solid #ff9999;" cellpadding="0" cellspacing="0"
|
![]() Stun Shell |
Found in: Admin game panel only Used for: Stunning with a shotgun. Strategy: Load it in a shotgun. |
| Description |
| This shell works like a taser shot, stunning the first target hit for a few seconds. |
|}
{| style="border:1px solid #ff9999;" cellpadding="0" cellspacing="0"
|
![]() Cryostasis Shotgun Dart |
Found in: Admin game panel only Used for: Blowing people up. Strategy: Load it with multiple reactive chemicals. |
| Description |
| This shell can be loaded with reagents and prevents them from reacting - until the dart hits a target. |
|}
{| style="border:1px solid #ff9999;" cellpadding="0" cellspacing="0"
|
![]() Unloaded Technological Shell |
Found in: Security Protolathe Used for: Making advanced shotgun ammo. Strategy: Craft advanced ammo with it. |
| Description |
This shell is the base crafting material for some advanced shotgun shells, craftable with crafting menu:
|
|}
Machinery
{| style="border:1px solid #ddddff;" cellpadding="0" cellspacing="0"
|
![]() Slime Management Console |
Found in: Xenobiology Used for: Managing slimes. Strategy: Guide to xenobiology |
| Description |
| The main tool for xenobiology. Can pick up up to five slimes at a time and drop them anywhere in xenobiology. Can dispense monkeys when loaded with monkey cubes, and recycle dead monkeys. Renaming an area "Xenobiology Lab" will allow the console to work in that area. |
|}
{| style="border:1px solid #ddddff;" cellpadding="0" cellspacing="0"
|
![]() Slime Processor |
Found in: Xenobiology Used for: Creating Slime Extract from dead baby Slimes. Strategy: Guide to xenobiology |
| Description |
| Grinds up slimes for their cores! Upgrading this will greatly help xenobiology. |
|}
{| style="border:1px solid #ddddff;" cellpadding="0" cellspacing="0"
|
![]() Monkey Recycling Machine |
Found in: Xenobiology Used for: Recycling of dead Monkeys, will produce a Monkey Cube when full Strategy: Guide to xenobiology |
| Description |
|}
{| style="border:1px solid #ddddff;" cellpadding="0" cellspacing="0"
|
![]() Teleporter Station |
Found in: Teleporter room, AI satellite, constructable Used for: Teleporting stuff and setting target for hand teleporter Strategy: Set target tracking beacon with console, calibrate to reduce risk of ill effects, click teleporter station to engage |
| Description |
| A set of two machines and a Teleporter Control Console to control them. Build a Teleporter Hub, Teleporter Control Console and Teleporter Station next to each other with the "teleporter station" in the middle. These three can then be linked together by opening the panel of the Teleporter Station File:Teleporter Station.gif with a screwdriver, and then clicking it once with wirecutters, and then closing the panel. Has two selectable regimes: Teleporter, which lets you set a target tracking beacon. Click the teleporter station to engage. Then walk or throw things into the Teleporter Hub to teleport to the target location. |
|}
{| style="border:1px solid #ddddff;" cellpadding="0" cellspacing="0"
|
![]() Quantum Pad |
Found in: Must be built. Used for: Creating two-way teleporters Strategy: See Quantum Pad |
| Description |
| Can be linked to other Quantum Pads with either screwdriver and multitool or by saving a target Quantum Pad to a Quantum Keycard and then using that keycard on a pad you wish to teleport from. |
|}
{| style="border:1px solid #ddddff;" cellpadding="0" cellspacing="0"
|
![]() Protolathe |
Found in: R&D Lab Used for: Manufacturing items from materials. Strategy: Load it with materials and pick the item you want to make. |
| Description |
| Similar to an Autolathe, you load raw materials such as glass and metal sheets into it to create things. The protolathe is operated via the R&D console. |
|}
{| style="border:1px solid #ddddff;" cellpadding="0" cellspacing="0"
|
![]() Circuit Imprinter |
Found in: R&D Lab Used for: Manufacturing circuit boards. Strategy: Fill it with Sulphuric Acid and select the circuit board you want to print. |
| Description |
| Prints out all kinds of different circuit boards, depending on your research levels. Uses of these boards include building mechs, building machines or computers, and changing the AI's laws. |
|}
{| style="border:1px solid #ddddff;" cellpadding="0" cellspacing="0"
|
![]() Exosuit Fabricator |
Found in: Robotics Used for: Manufacturing parts for use in robotics. Strategy: Load it with materials and pick the items you want to make. Use the "add to queue" function to build multiple things in a row. |
| Description |
| Creates cyborg or mech parts from materials. Can be synchronized with the R&D research levels for new cyborg/mech components. They cannot be hacked and require robotics access to operate. If upgraded with better components, the Exosuit Fabricator will construct parts more quickly and efficiently. |
|}
Other
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
| Slime Extract Slime Extract |
Found in: Xenobiology Used for: Special applications when mixed with certain reagents Strategy: Use a Syringe to inject Plasma, blood or water into it. |
| Description |
| Also known as a Slime Core. Each kind of Slime has different effect that can be found here. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Slime Scanner |
Found in: Xenobiology Used for: Analyzing slimes Strategy: Use it on a living slime. |
| Description |
| This scanner shows you a slime's characteristics: current mass and mass needed to grow/split, electric charge, health, potential mutations and mutation chance. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Monkey Cube |
Found in: Xenobiology, Monkey Cube Box Used for: Making Monkeys! Strategy: Splash water on it using a Beaker or a Fire Extinguisher, or load it in a Slime Management Console. |
| Description |
| A Monkey Cube Box can hold up to 8 Monkey Cubes. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Tank Transfer Valve |
Found in: Toxins Lab Used for: Making bombs Strategy: Guide to toxins |
| Description |
| Should not be confused with manual valves, even though they look (almost) totally the same. This is the central part of a Toxins bomb: to use it, load it with two gas tanks and a trigger (which can be, for example, a signaller or a voice analyzer). When the trigger is activated, the two gas tanks will mix, usually creating a large explosion if loaded with the right mix. To remove gas tanks or the trigger from it, use it in your hand; it's important to do it when you want to disarm it. Additional Tank Transfer Valves can be ordered from Cargo. |
|}
{| style="border:1px solid #99ccff;" cellpadding="0" cellspacing="0"
|
![]() Raw Anomaly Core |
Found in: Toxins Lab or cargo supply crates Used for: Making anomaly cores Strategy: See anomaly core production |
| Description |
| Useless by themselves but can be refined into useful anomaly cores with bombs in an implosion compressor |
|}
|





































































































