Guide to construction
If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.
Basic Tools
Before you can begin any construction or deconstruction you need to gather a few useful tools.
These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.{| style="border:1px solid #FFDD66;" cellpadding="0" cellspacing="0"
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Materials
To build anything, you need materials. Keep in mind that most materials can be used to make walls, doors, floor tiles, chairs, tables and statues.
Metal
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| Metal Metal |
Found in: Ready stacks in Engineering, Auxiliary Tool Storage, E.V.A., Robotics and Atmospherics. Shaft Miners have the ability to smelt more from iron ore and Cargo can order more. Used for: Constructing various things from supportive elements to decorations Strategy: Hold in active hand and activate to start building |
| Description |
Things you can make by having Metal in your hand and activating it:
Smelt iron ore at the Mining furnace. |
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Glass and Reinforced Glass
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| Glass and Reinforced Glass Glass and Reinforced Glass |
Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A., Atmospherics and Robotics. Shaft Miners have the ability to smelt more from sand and Cargo can order more. Used for: Constructing windows and other things Strategy: Hold in active hand and activate to start building |
| Description |
| File:Glass.pngFile:Plasma glass.pngGlass:
Smelt sand at the Ore Redemption Machine, or the Mining furnace, or smelt Glass shards with a Welding Tool to reform them into Glass sheets.
Use rods
Print Plasma + Glass alloy from cargo, engineering or science protolathe/techfab.
Use rods |
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Plasma
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| Description |
Things you can make by having Plasma sheets in your hand and activating them:
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Plasteel
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| Plasteel Plasteel |
Found in: Deliver iron and plasma ores to the ORM. Print Plasma + Iron alloy from silo-linked cargo, engineering or science protolathe/techfab. Stacks may exists in Engineering, E.V.A. and Robotics. Cargo can order more, but they are very expensive. Used for: Reinforcing walls, mechs, building an AI Core Strategy: Hold in active hand and activate to start building |
| Description |
| Plasteel is an alloy of plasma and iron.
Things you can make by having Plasteel in your hand and activating it:
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Rods
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![]() Rods |
Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A.. More can be made from Metal sheets. Used for: Constructing grilles and reinforcing Strategy: Hold in active hand and use it on things |
| Description |
Things you can make by having rods in your hand and activating them:
Use Metal and click "2x metal rods" (makes two sets of rods). |
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Floor Tiles
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Silver
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![]() Silver |
Found in: Deliver silver ore to the ORM. Eject silver from ORM or any silo-linked protolathe/techfab. Used for: Making a few products, or used in a departmental Protolathe/Techfab Strategy: Hold in active hand and activate it to start constructing |
| Description |
Things you can make by having silver bars in your hand and activating them:
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Gold
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![]() Gold |
Found in: Deliver gold ore to the ORM. Eject gold from ORM or any silo-linked protolathe/techfab. Used for: Making a few products, or used in a departmental Protolathe/Techfab Strategy: Hold in active hand and activate it to start constructing |
| Description |
Things you can make by having Gold bars in your hand and activating them:
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Uranium
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![]() Uranium |
Found in: Deliver uranium ore to the ORM. Eject uranium from ORM or any silo-linked protolathe/techfab. Used for: Making a few products, or used in a departmental Protolathe/Techfab Strategy: Hold in active hand and activate it to start constructing |
| Description |
Things you can make by having Uranium sheets in your hand and activating them:
May cause tiny amounts of radiation when constructing stuff with it.
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Titanium
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![]() Titanium |
Found in: Deliver titanium ore to the ORM. Eject titanium from ORM or any silo-linked protolathe/techfab. Used for: Used in a departmental Protolathe/Techfab and in Robotics Strategy: Hold in active hand and activate it to start constructing |
| Description |
Things you can make by having Titanium sheets in your hand and activating them:
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Titanium Glass
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| Titanium Glass Titanium Glass |
Found in: Deliver titanium ores and ash/sand/glass to the ORM. Print Titanium + Glass alloy from silo-linked cargo, engineering or science protolathe/techfab. Used for: Construction Strategy: Hold in active hand and activate it to start constructing |
| Description |
Things you can make by having sheets in your hand and activating them:
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Plastitanium
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| Plastitanium Plastitanium |
Found in: Deliver titanium and plasma ores to the ORM. Print Plasma + Titanium alloy from silo-linked cargo, engineering or science protolathe/techfab. Used for: Construction Strategy: Hold in active hand and activate it to start constructing |
| Description |
Things you can make by having sheets in your hand and activating them:
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Plastitanium Glass
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| Plastitanium Glass Plastitanium Glass |
Found in: Deliver ores for plasma, titanium and glass to the ORM. Print Plasma + Titanium + Glass alloy from silo-linked cargo, engineering or science protolathe/techfab. Used for: Construction Strategy: Hold in active hand and activate it to start constructing |
| Description |
Things you can make by having sheets in your hand and activating them:
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Diamond
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![]() Diamond |
Found in: Deliver diamond ore to the ORM. Eject diamond from ORM or any silo-linked protolathe/techfab. Used for: Making a few products, or used in a departmental Protolathe/Techfab Strategy: Hold in active hand and activate it to start constructing |
| Description |
Things you can make by having Diamonds in your hand and activating them:
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Bluespace Polycrystal
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| Bluespace Polycrystal Bluespace Polycrystal |
Found in: Deliver raw bluespace crystals to the ORM. Eject bluespace crystal from ORM or any silo-linked protolathe/techfab. Used for: Used in a departmental Protolathe/Techfab or to make refined bluespace crystalsFile:Bluespace Crystal.png. Strategy: Use with other hand to make refined bluespace crystals. |
| Description |
| This is the crystal you get when ejecting "bluespace crystal" from the silo network. It can't be used for much except turning it back into what is essentially the same thing as a raw crystal, which can be used for a few things.
Some things you can do with Bluespace Polycrystal:
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Bananium
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| Bananium Bananium |
Found in: Ruins in space, on Lavaland or in Xenobio Used for: Making a few clown related products, or used in a departmental Protolathe/Techfab Strategy: Hold in active hand and activate it to start constructing |
| Description |
Things you can make by having Bananium sheets in your hand and activating them:
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Runite
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| Runite Runite |
Found in: Ruin on Lavaland Used for: Making things with Autolathe that let you use custom materials Strategy: Insert into an autolathe. Print toolbox or knight armor. |
| Description |
| Rare material you may find. Can only be used to make things that let you use custom materials, such as the knight armor or toolbox from the Autolathe. The knight armor requires the Magic Disk of Smithing to be inserted into the Autolathe first. |
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Planks
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| Planks Planks |
Found in: Ready stacks can be found nowhere, can be made from deconstructing tables. Used for: Constructing various wooden things Strategy: Hold in active hand and activate it to start constructing |
| Description |
Things you can make by having Planks in your hand and activating them:
Grow Tower Caps and cut them up with a sharp item, for example a Hatchet. |
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Leather
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![]() Leather |
Found in: Ready stacks can be found nowhere, but can be produced. Used for: Making leather products such as toolbelts and bandoliers Strategy: Hold in active hand and use it to craft things |
| Description |
Things you can make by having Leather in your hand and activating it:
Either use the Biogenerator inside Hydroponics or Garden,
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Cloth
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![]() Cloth |
Found in: Ready stacks can be found nowhere, but can be produced. Used for: Crafting certain textiles and repairing damaged clothes Strategy: Hold in active hand and use it to craft things. |
| Description |
| Use on clothes damaged by fire or acid to repair them. Things you can make by having Cloth in your hand and activating it:
Use the Biogenerator inside Hydroponics or Garden, or use Wirecutters on bedsheets. |
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Plastic
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| Plastic Plastic |
Found in: Ready stacks can be found nowhere, but can be produced. Used for: Making a few plastic products, or used in a departmental Protolathe/Techfab Strategy: Hold in active hand and use it to craft things |
| Description |
Things you can make by having Plastic in your hand and activating it:
Made in the Chemistry lab. |
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Cardboard
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| Cardboard Cardboard |
Found in: Can sometimes be found in Maintenance. Used for: Making a few items Strategy: Hold in active hand and use it to craft things |
| Description |
Things you can make by having Cardboard in your hand and activating it:
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. |
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Sand
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| Sand and Volcanic ash Sand and Volcanic ash |
Found in: Crafted by using sand or volcanic ash in hand. Used for: Turning into glass or sandstone. Strategy: Hold in active hand and activate it to start constructing |
| Description |
| Sand File:Sandore.png and ash Things you can make by having piles of Sand or Ash in your hand and activating them:
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Sandstone
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| Sandstone Sandstone |
Found in: Crafted by using sand or volcanic ash in hand. Used for: Making a few products, and ghetto hydroponics. Strategy: Hold in active hand and activate it to start constructing |
| Description |
Things you can make by having Sandstone bricks in your hand and activating them:
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Blocks of Sand
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| Blocks of sand Blocks of sand |
Found in: Crafted by using sand or volcanic ash on a sink. Used for: Construction material. Strategy: Hold in active hand and activate it to start constructing |
| Description |
| Lets you build some things made out of sand. |
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Meat
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![]() Meat |
Found in: Insert raw slabs of meat Used for: Making a few products. Strategy: Hold in active hand and activate it to start constructing. |
| Description |
| An edible material which also makes squishy sounds. Things you can make by having Meat sheets in your hand and activating them:
Some other things you can do with meat sheets:
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Constructions
Floors
Lattice
The basic base for all types of construction, this is placed directly in space.
![]() Lattice |
Requires to build | How to build | |
|---|---|---|---|
|
Use the rod on an empty space tile. | |||
| How to deconstruct | |||
| Tools |
Use wirecutters to cut the lattice into one rod. | ||
Catwalk
Just like a lattice, except you can place wires on it.
![]() Catwalk |
Requires to build | How to build | |
|---|---|---|---|
|
Use the rods on a lattice. | |||
| How to deconstruct | |||
| Tools |
Use wirecutters to cut the catwalk into 2 rods. | ||
Plating
The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
![]() Plating |
Requires to build | How to build | |
|---|---|---|---|
|
Use a floor tile on a lattice. | |||
| How to deconstruct | |||
| Tools |
Use a crowbar on broken plating, otherwise it does not deconstruct. Can be deconstructed with an RCD. | ||
| How to repair | |||
| Tools |
Use a welder on broken plating to repair it. | ||
Steel Floor
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
| Steel Floor Steel Floor |
Requires to build | How to build | |
|---|---|---|---|
|
Use a floor tile on plating. | |||
| How to deconstruct | |||
| Tools |
Use a crowbar on a floor tile to remove it. It will be destroyed if broken. | ||
Wood Floor
This is a fancy floor, used in the library and similar places.
![]() Wood Floor |
Requires to build | How to build | |
|---|---|---|---|
|
Use a wood tile on plating. Wood tiles can be made of planks of wood. | |||
| How to deconstruct | |||
| Tools |
Detach the tile with a screwdriver. | ||
Reinforced Floor
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
| Reinforced Floor Reinforced Floor |
Requires to build | How to build | |
|---|---|---|---|
|
Use rods on a plating. | |||
| How to deconstruct | |||
| Tools |
Use a wrench to dismantle it to two rods. | ||
Carpeted Floor
This is a carpeted floor, used to make your office look fancy.
![]() Carpeted Floor |
Requires to build | How to build | |
|---|---|---|---|
|
Use any type of carpet floor on a plating. | |||
| How to deconstruct | |||
| Tools |
Use a crowbar to pick up the carpet tile. | ||
Some other carpets available from cargo (and their constructable tables):
Light Floor
A fancy, more futuristic floor that lights up its surroundings.
![]() Light Floor |
Requires to build | How to build | |
|---|---|---|---|
| Glassx1 Metalx1 |
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| How to deconstruct | |||
| Tools |
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Walls
Normal Wall
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals. They're useful for:
- Keeping people out.
- Keeping people in.
- Keeping people from going places.
![]() Wall |
Requires to build | How to build | |
|---|---|---|---|
| Metalx4 |
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| How to deconstruct | |||
| Tools |
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Reinforced Wall
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
- Keeping people in and out of high security areas.
![]() Reinforced Wall |
Requires to build | How to build | |
|---|---|---|---|
| Metalx2 Plasteelx2 |
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| How to deconstruct | |||
| Tools |
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Normal/Reinforced Hidden Door
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
- Click to open.
- An almost undetectable escape route.
- Otherwise, same as a regular wall.
![]() Hidden Door ![]() Reinforced Hidden Door |
Requires to build | How to build | |
|---|---|---|---|
| Metalx4 or Metalx2 Plasteelx2 |
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder. | ||
| How to deconstruct | |||
| Tools |
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Normal/Reinforced Windows
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
- Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
- One Direction: Stops movement only from the way it faces.
![]() Windows ![]() Reinforced Windows |
Requires to build | How to build | |
|---|---|---|---|
| Glassx1/x2 (single/full) or Reinforced Glassx1/x2 (single/full) |
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| How to deconstruct | |||
| Tools |
Normal window (including plasmaglass):
Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity. Reinforced window (including reinforced plasmaglass):
Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 80 melee armor. This is approximately 1 minute of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 80 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity.
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Wall Mountings
APC
Info about Area Power Controllers can be found here.
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
![]() APC |
Requires to build | How to build | |
|---|---|---|---|
| Metalx2 Power Cellx1 Authorized IDx1 |
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| How to deconstruct | |||
| Tools |
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Air Alarm
Info about Air Alarms can be found here.
![]() Air Alarm |
Requires to build | How to build | |
|---|---|---|---|
| Metalx2 |
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| How to deconstruct | |||
| Tools |
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Fire Alarm
Info about Fire Alarms can be found here.
| Fire Alarm Fire Alarm |
Requires to build | How to build | |
|---|---|---|---|
| Metalx2 |
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| How to deconstruct | |||
| Tools |
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Security Camera
Electric eyes of the AI or for camera monitors to look through.
Camera upgrades:
- Solid Plasma for EMP-proofing.
- Analyzer for X-ray.
- Proximity Sensor for motion alarm.
See here how to hack a Security Camera.
![]() Security Camera |
Requires to build | How to build | |
|---|---|---|---|
Metalx1(400units per camera) Glassx1(250units per camera) |
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| How to deconstruct | |||
| Tools |
The AI will receive a camera alarm upon re-activation of a camera, or if it gets deactivated from brute force. | ||
Light Fixture
Provides light for the people. Bulb fixture is much dimmer than the tube-one.
![]() Light Fixture |
Requires to build | How to build | |
|---|---|---|---|
| Metalx1/x2 Light Tubex1 or Light Bulbx1 |
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| How to deconstruct | |||
| Tools |
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Requests Console
Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be hacked to enable the 'EXTREME' priority for your requests.
The Bridge and Heads' Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID.
| Requests Console Requests Console |
Requires to build | How to build | |
|---|---|---|---|
| Roundstart only. Can not be constructed. | |||
| How to deconstruct | |||
| Tools |
Can't be deconstructed without violence. | ||
Newscaster
The newscaster is a widespread type of wall console, thanks to NanoTrasen wanting to keep you up to date with the latest news.
You can view newsfeeds other crewmembers have made, or make your own! You can even attach photos to the news!
Every Newscaster can print out 15 newspapers for people who enjoy reading stuff from the paper.
Security Newscasters can be found in Brig and can make "Wanted" Issues, censor out harmful newsfeed stories, or lock down a whole channel with a D-Notice.
![]() Newscaster |
Requires to build | How to build | |
|---|---|---|---|
| 1x newscaster frame (from Autolathe) | Attach newscaster frame to wall. | ||
| How to deconstruct | |||
| Tools |
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Bounty Board
Used for players to request favors or items from other players for a price.
To create a bounty: Click the bounty board. Click New Bounty. Write your request in the empty field, then set a price in the next field, then click submit. Your name will show up in a list.
To complete someone elses bounty: Click the name of the requester in the bounty board. Click apply. Your name shows up as Requested Applicant. Deliver the item or complete the request of the issuer.
To pay someone for completing your bounty: Open the bounty console. Click your name. Click the little icon next to name of the person who completed your bounty (under Request Applicants). This will pay that person. You can click multiple times to pay extra. Then remove the bounty with DELETE if it is no longer wanted.
![]() Bounty Board |
Requires to build | How to build | |
|---|---|---|---|
| 1x bounty board frame (from Autolathe) | Attach bounty board frame to wall. | ||
| How to deconstruct | |||
| Tools |
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Other
Grille
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
- Keeping people in or out.
- Securing an area with electrified grilles.
Barricade
The poor man's barrier, not nearly as strong or cool looking. Useful for:
- Keeping people in or out, for a short while.
![]() Wooden Barricade |
Requires to build | How to build | |
|---|---|---|---|
| Planksx5 |
| ||
| How to deconstruct | |||
| Tools |
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks. | ||
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Anything | |||
| How to repair | |||
| Tools |
Use wooden planks to repair. | ||
Windoor (Window-door)
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. They can be pried open with a crowbar
if unpowered, and emagging works.
![]() Windoor |
Requires to build | How to build | |
|---|---|---|---|
| Reinforced glassx5 Reinforced metalx2 |
| ||
| How to deconstruct | |||
| Tools |
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Button
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.
Button |
Requires to build | How to build | |
|---|---|---|---|
| Metalx1 OPTIONAL |
| ||
| How to deconstruct | |||
| Tools |
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Firelock
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
Firelock |
Requires to build | How to build | |
|---|---|---|---|
| Metalx3 OPTIONAL:Reinforced Metalx2 |
| ||
| How to deconstruct | |||
| Tools |
Has 40% chance to drop a frame when destroyed by force. | ||
Reflector
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. Ballistic projectiles will not be reflected!
- You can weld it to anchor it to or unanchor it from the floor, or to repair it.
- Use a screwdriver to lock or unlock its rotation.
- Alt-click it to rotate its angle.
![]() ![]() Reflector |
Requires to build | How to build | |
|---|---|---|---|
| Metalx5 Glassx5 OR Reinforced glassx10 OR Diamondx1 |
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| How to deconstruct | |||
| Tools |
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Airlock
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.
![]() Airlock |
Requires to build | How to build | |
|---|---|---|---|
| Metalx4 OPTIONAL: Pen Reinforced glassx1 |
| ||
| How to deconstruct | |||
| Tools |
If the airlock has been emagged, skip to step 4.
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Turret
To ensure no one trespasses an area. Its options are (first option is the default setting):
- Status: On/Off - wether the turret's power is on or off.
- Behaviour control are locked/unlocked - can be unlocked with a Security level ID.
- Check for Weapon Authorization: No/Yes - neutralizes people who have a weapon out but are not Heads or Security staff.
- Check Security Records: Yes/No - searches Security Records for criminals.
- Neutralize Identified Criminals: Yes/No - neutralizes crew members set to Arrest on the Security Records.
- Neutralize All Non-Security and Non-Command Personnel: No/Yes - self explanatory.
- Neutralize All Unidentified Life Signs: Yes/No - neutralizes aliens.
Turret |
Requires to build | How to build | |
|---|---|---|---|
| Metalx7 |
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it) | ||
| How to deconstruct | |||
| Tools |
If the turret is not finished (only works before construction step 9):
If the turret is finished:
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AI Core
The AI's house.
![]() AI Core |
Requires to build | How to build | |
|---|---|---|---|
| Plasteelx4 Reinforced Glassx2 Optional: |
| ||
| How to deconstruct | |||
| Tools |
| ||
Solar Panels and Trackers
You can generate power with these things.
| Solar Panel Solar Panel Solar Tracker Solar Tracker |
Requires to build | How to build | |
|---|---|---|---|
| Solar Assemblyx1 Glassx2 or Reinforced Glassx2 Tracker: |
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| How to deconstruct | |||
| Tools |
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Disposal Pipes and Machinery
The disposal system of the station.
![]() ![]() Disposal Pipes and Machinery |
Requires to build | How to build | |
|---|---|---|---|
| |||
| How to deconstruct | |||
| Tools |
| ||
Computers
Computers can have various uses.
![]() Computer |
Requires to build | How to build | |
|---|---|---|---|
| Metalx5 Glassx2 |
| ||
| How to deconstruct | |||
| Tools |
| ||
Modular Consoles
Modular Consoles are very flexible devices.
![]() Console |
Requires to build | How to build | |
|---|---|---|---|
| Metalx10 At least: one power source one drive (HDD or SSD) one processing unit access to programs (network cards or datadisks) |
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| How to deconstruct | |||
| Tools |
| ||
Machines
![]() A machine frame with wiring and board installed |
Requires to build | How to build | |
|---|---|---|---|
| Metalx5 Components as specified by examining the mounted board |
| ||
| How to deconstruct | |||
| Tools |
| ||
For detailed information about each machine: machine construction guide.
Mech Robots, Cyborgs and Mechs
Their construction is described at: Robots, Cyborgs and Mechs -pages.
Mineral Door
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Most ore materials (and wood) can be made into a door.
Conveyor Belt
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it's a wrench, screwdriver, crowbar or you are using harm intent.
| Conveyor Belt and Conveyor Belt Switch | Requires to build | How to build | |
|---|---|---|---|
| An Autolathe or protolathe/techfab, with enough metal and glass. |
| ||
| How to deconstruct | |||
| Tools |
or attack it on harm intent. | ||
Railings
Railings are typically used on maps with extra Z-levels to prevent people from falling down.
Sink
Allows you to wash things. Have empty hands and click on sink to wash yourself, or have a tool in hand and click on sink to wash it. If you have nothing in your active hand you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else).
Sinks slowly generate water, up to the max capacity of 100u. Click a sink with a liquid container to fill it with water. Sinks can be connected to a plumbing system to fill them with custom reagents instead of just water.

Some sinks have a cosmetically different appearance (e.g.
) but all of them work identically.
![]() Sink |
Requires to build | How to build | |
|---|---|---|---|
| Metalx1 |
|||
| How to deconstruct | |||
| Tools |
| ||
Shower
The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division. Switch the shower on and off with an empty hand. Use a wrench
to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal. Use an analyzer to identify the shower's water temperature without risking burns.
Showers slowly generate water, up to the max capacity of 200u. Showers can be connected to a plumbing system to make them spray custom reagents instead of just water. Showering will cause touch reactions.
![]() Shower |
Requires to build | How to build | |
|---|---|---|---|
| Metalx2 |
|||
| How to deconstruct | |||
| Tools |
Can only be deconstructed by force. | ||
Furniture
Chairs
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
![]() Chair ![]() Stool ![]() Bar Stool ![]() Comfy Chair ![]() Office Chair ![]() Wooden Chair ![]() Winged Wooden Chair |
Requires to build | How to build | |
|---|---|---|---|
| Metalx1 or Metalx2 or Metalx5 or Planksx3 |
| ||
| How to deconstruct | |||
| Tools |
Wrench a chair to transform it back into the starting material. | ||
Tables/Reinforced Table
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for ghetto surgery.
| Table Table Wooden Table Wooden Table Glass Table Glass Table Poker Table Poker Table ![]() Fancy Table (has many types) Reinforced Table Reinforced Table ![]() Operating Table |
Requires to build | How to build | |
|---|---|---|---|
or Planksx2 Metalx1 or Planksx1 or Glassx1 or or Plasteelx1 or |
| ||
| How to deconstruct | |||
| Tools |
| ||
Closet
Closet are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other closet, crates, and certain especially large objects like racks and MULEbots.
Besides being welded shut, some closet can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or with enough damage. If you don't want to take out your id to open these every time, you can alt-click them to lock/unlock them.
If you yourself are inside a closet, you can see your surroundings. Normally you can move in any direction to exit the closet, but if the closet is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the closet, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.
Coffins count as closets.
![]() Closet |
Requires to build | How to build | |
|---|---|---|---|
| Metalx2 or Planksx5 for coffin |
| ||
| How to deconstruct | |||
| Tools |
| ||
Rack
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.
![]() Rack |
Requires to build | How to build | |
|---|---|---|---|
| Metalx1 |
| ||
| How to deconstruct | |||
| Tools |
| ||
Beds
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible
Roller Bed, which is extremely useful for transporting patients.
You use a bed by going on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
![]() Bed |
Requires to build | How to build | |
|---|---|---|---|
| Metalx2 |
| ||
| How to deconstruct | |||
| Tools |
Use a wrench to dismantle it to two sheets of metal. | ||
Bookcase
Holds any number of books inside.
![]() Bookcase |
Requires to build | How to build | |
|---|---|---|---|
| Planksx5 |
| ||
| How to deconstruct | |||
| Tools |
| ||
Drying Rack
Dries herbs for smoking, meat into jerky and grapes into raisins.
![]() Drying rack |
Requires to build | How to build | |
|---|---|---|---|
| Planksx10 |
| ||
| How to deconstruct | |||
| Tools |
| ||
Display Case
Show off an item within a glass case. Use an ID to open a display case.
Display Case |
Requires to build | How to build | |
|---|---|---|---|
| Planksx5 Glassx2 |
| ||
| How to deconstruct | |||
| Tools |
| ||
Power Wires
Power wires (cable coils)
are available from autolathes, yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.
- Wires can be electrified if connected to a power net (a charged SMES or APC is attached to the wire), and you will get fried if you place or cut them.
- Insulated gloves negate any electrical shocks to the player.
How Do I Wire?
After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a crowbar
to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use wirecutters
on them. Powered wires will automatically electrify grilles and power some machines on top of them.
Wire Art
The wire art that was available before June, 2019 can still be made by using an item called "pipe cleaner". See the Guide to wire art.
Connecting Machines
Most machines are connected to powernets wirelessly by being in an arbitrary "area" containing a charged APC. Though some machines must be connected by having a powered wire under them.
With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles.
Please note those machines must also be anchored (generally wrenched down) to be connected.
Special cases :
- APCs are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step.
- An exception to the cardinal function is SMES, which has an input an output wire next to each other without being connected.
Wire Layers
Since October 2019 you can put cables on different layers. Ctrl-click the stack of cable coil to toggle layer.

Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC's/machines (those that aren't wireless) to connect to layers other than 2 when placed under them.
Wire-net Reset
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
Pipes
Pipes are only constructed from Pipe Dispensers in Atmospherics. To use a Pipe Dispenser, follow these steps:
- Put Dispenser in a powered area.
- Wrench Dispenser to lock it into place.
- Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
- You have a pipe to play with now.
- Wrench Dispenser to make it mobile once more.
Placing and Removing Pipes
Disposal Pipes
- Rotate the pipe to the direction you wish the pipe to be in.
- Wrench the pipe to the ground.
- Use a lit welder to fuse the pipe to the ground.
Gas Pipes
- Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
- Wrench into place.
- Turn on the pipe, if necessary.
How to Remove a Pipe
- Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
- Brace for any junk that might blast out of the pipe.



































































